![]() ![]() ![]() All modern browsers allow you to play these games: Chrome, Firefox, Internet Explorer and Safari. Unity 3D allows developments for both browser and Facebook. Whether you have developed Mac and PC (with Unity 3D), Unity does not generate the final file but an XCode project that you can open and compile your XCode Mac environment. Also you’ll need a Mac to make your final build. IOS is more complicated (as always): of course requires a payment in respect of Apple developer license with a current cost of $ 99 per year. ![]() Android, for example, you need to download and integrate Google Android apk. To compile for each device you need some extra minimal work. IOS and Android, however, require additional licenses to complete development. Unity 3D allows developing for iOS, Android, Windows Phone 8 and BlackBerry 10.The full licenses for Windows Phone and BlackBerry are included in the basic license of Unity, mainly because otherwise very few developers would make this investment for these devices. The platforms are allowed virtually all existing and currently can be divided into 4 groups. Unity 3D a multiplatform which biggest advantage is that it allows Unity games for many platforms with really very little extra work. Unlike other technologies, at Unity 3D you have to do almost all adjustments to adapt and compile a game for iOS and Android, unless you want to use specific features of any of these platforms. However some companies like Rovio use Unity 3D as 2D engine, having developed successful games like Bad Piggies. In 2D the percentage is much lower, being Cocos 2D the engine by excellence more used to date, mainly because Unity 3D had not been so far a robust option for developing 2D games, but also for the price, which is the main barrier at Unity 3D. In fact most of the best games for Android and iOS are made in Unity 3D, including Deux Ex: The Fall, for example. Currently more than 500 million users playing games developed with Unity 3D. There are many examples of 3D games developed by Unity 3D. With their latest updates Unity 2D simplifies this process by allowing developments more easily, including new objects and effects to facilitate the development and performance of your game, as 2D textures, 2D effects of physical or specific types of camera. Could develop 2D games environments and adjusting the parameters of your game to simulate 2D (orthographic camera, flat textures, etc), but being a strictly 2D environment some developers opted for other platforms such as Cocos2D, a priori better suited to 2D. Initially games made with Unity 3D were a development for 3D games environment. Game:Displays your game at different resolutions.Simply drag your assets from Explorer and edit its variables from the Inspector. Each scene represents a different level or section of the game (cover, level 1, level 2, login,). Scene:Design and layout of your entire screen or play or a section of it.Hierarchy:Hierarchical list of the elements of your scene.Modifies values,quickly change textures dragging files from Explorer, add scripts, save prefabs… Inspector:Displays and sets the properties of the elements of your project.In this view are your pictures, scenes, scripts, audios, prefabs, textures, atlas and all items that will use or can use your game or application. Browser: List all elements (or assets) for your projects.The Editor for the Development of Unit圓D Environment is one of the most powerful on the market. DO YOU WANT TO CREATE A MOBILE GAME? TELL US ABOUT YOUR PROJECT! Unity 3D environment ![]()
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